Controller¶
namespace GameSense
public static class Controller
Controls the GameSense SDK. Will do the most things you need.
Summary¶
Properties¶
public static
¶
Type | Property | Get | Set |
---|---|---|---|
IKeyboardAnimator |
KeyboardBackground |
||
IKeyAnimator |
DefaultKeyAnimation |
||
IMouseAnimator |
MouseBackground |
||
string |
GameName |
||
string |
GameDisplayName |
||
string |
Developer |
Methods¶
public static
¶
Returns | Method |
---|---|
void |
Stop () |
Properties¶
KeyboardBackground
¶
Source · Default:
public static IKeyboardAnimator KeyboardBackground {set;}
Sets the IKeyboardAnimator
used for the keyboard background.
DefaultKeyAnimation
¶
Source · Default:
public static IKeyAnimator DefaultKeyAnimation {set;}
Sets the IKeyAnimator
used on key strokes.
MouseBackground
¶
Source · Default: · Not Implemented!
public static IMouseAnimator MouseBackground {set;}
Sets the IMouseAnimator
used as mouse background.
GameName
¶
Source · Default:
public static string GameName {set;}
Sets the name of the game.
Naming restrictions
Name is limited to uppercase A-Z, 0-9, hyphen, and underscore characters.
GameDisplayName
¶
Source · Default:
public static string GameDisplayName {set;}
Sets the name of the game that will be seen in the GameSense Engine.
Developer
¶
Source · Default:
public static string Developer {set;}
Sets the developer of the game.
Methods¶
Stop
¶
public static void Stop()
Stops GameSense. Should be called at the end of the program.